![]() ![]() Neither of these are supported, but now we will nicely tell you via a compiler error that they aren't supported.īurst: Fixed a compiler error when trying to acquire the function pointer of a generic function from Bursted code.īurst: Fixed a memory leak where during hashing we'd pin a GC object and never unpin and free it.īurst: Fixed bug in static constructor ordering in the presence of indirect dependencies between static constructors (i.e. (UUM-3653)īurst: A potential issue with the debug info mover pass, that meant it only affected the first entry point in a module.īurst: Added workaround for "cannot dlopen until fork() handlers have completed" issue seen in macOS 12.3.īurst: Fixed a bug that manifested when using IAP in UWP builds with Burst - we were scanning the assembly hierarchy too deep for Bursted types, which led to an AssemblyResolutionException.īurst: Fixed a bug where using ReinterpretStore(someIndex, (ushort)someValue) could cause an internal compiler error in Burst.īurst: Fixed a bug with Span and ReadOnlySpan types where if the indices used were not already 32-bit signed integers, an internal compiler error would occur if running with safety checks enabled.īurst: Fixed a compiler crash if users used _refvalue or _arglist in Burst. The texture compression setting is now set internally from either the existing EditorPrefs setting kCompressTexturesOnImport or checking if the BuildPipeline build is in progress. (UUM-2445)Īsset Bundles: Refactors out the requiresTextureCompression boolean flag. ( 1389252)Īndroid: Fixed Patch (/And Run) failing on some Android 12 devices with "Permission Denied" or "No such file or directory". ![]() (UUM-4811)Īndroid: Fixed Java local reference leak when AndroidJavaProxy is passed as argument to AndroidJavaObject.Call/CallStatic. ( 1407184)Īndroid: Fixed a potential app store validation issue related to a QueryIntentActivities() call when initializing the engine.Īndroid: Fixed crash during low memory kill. ![]() ( UUM-917)Īndroid: Fix video with alpha when using Vulkan on some older devices. XR: The Oculus XR Plugin package has been updated to 3.0.2.Īndroid: Allow any file to be selected as keystore (previously only.UI Toolkit: Added: Added a NestedInteractionKind enum to ScrollView to give control over event propagation while scrolling.Windows: Added "-force-d3d11-flip-model" command line parameter to force Unity to use DXGI flip model swap chain. Package Manager: Related to () As a user I should be able to specify the location of the AssetStore cacheīurst: Support for _Unmanaged for non-extern functionsīurst: Used explicit namespace for to avoid conflicts.ĭX12: Set swapchain background color to make resize visually more pleasing and disable scaling in resize.Text: ShortcutManager ignores Shift modifier ( UUM-4083) Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes ( UUM-2536) Package: Empty "StreamingAssets" folder gets created after building an empty project ( 1423325) Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ( 1376858) MacOS: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component ( UUM-7457) Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ( UUM-971) You should also watch out for powerful wild Legendary Pokémon to change the course of battle.AI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ( UUM-2496)Ĭustomer QA Onboarding: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project (UUM-3207) Aeos gems can also unlock rewards using real-world money. Rewards and Holographic OutfitsĬontinuous battles can unlock Pokémons, win trainer outfits, and Pokémon Holowear (holographic outfits) through in-game rewards. ![]() The team with the most points at the end wins. Therefore, you need to work with other trainers to earn points and defend goal zones, limiting the chances of opponents to score. This energy will be deposited into one of the opponent's goal zones for points. Battle items are also available for support.Īs trainers defeat others in battle, they get to collect the Aeos energy trainers drop when they lose. You can choose up to three held items out of the 15 available, so it depends on your chosen combination if it enhances your Pokémon's abilities in battle. Pokémons can learn new moves and playstyles during battles and practices, while trainers get to pick the items to be used for the match. ![]()
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